Obviously the rendered images are not identical because any render engine interprets the lights and materials in its own way. Whenever possible I used the same Maya light primitives, I've also put any light source in the same position and with the same intensity. THE TEST I tried to make the overall scene and light set up very simple, just to reduce the number of factors that could enter in the game. V-ray also has its own GPU render engine (V-Ray RT) used for IPR renders. You can use V-Ray with almost any 3d software thanks to their very well written plugins. It can use traditional biased Raytracing (global illumination, photon mapping) or Brute Force unbiased algorithms. V-Ray is used in media, entertainment, and design industries such as movie, industrial and product design, video games and architecture. V-RAY V-Ray is probably the most famous and used render engine nowadays. It is developed by Chaos Group (Bulgarian: Хаос Груп), a Bulgarian company based in Sofia, Bulgaria, established in 1997. The interface and the overall logic is similar to the famous Maxell Render. It has a stand-alone frame buffer where you can tweak your renders until they are completely clean (Corona uses the Progressive render mode). It supports both unbiased path tracing and biased UHD cache to deliver a pretty fast but very accurate GI results. Corona render born around 2012 as a “proudly CPU based render engine”. What are the reasons of the success of Corona vs vray? Let's take a quick tour.Ĭorona render delivers high quality, physically-based shading in production rendering, its features are integrated into Autodesk 3ds Max and Cinema 4D. It seems that the king (vray) is loosing many users because of the rise of Corona render. There are a lot of contenders to take the crown of the best render engine for architectural renders, nowadays there's a lot of hype around Corona vs Vray.
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